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The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.

Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60% fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. However, it fires approximately 40% faster, is 40% more accurate and deals twice the damage per pellet, although this still results in an overall 20% lower base damage per shot. Unlike most of the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the Pistol and its alternatives.

Pressing alt-fire (default key: MOUSE2) causes the Scout to perform a shove, dealing 1 damage and pushing a single enemy in melee range backward a set distance, similar to the Pyro's compression blast. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.

When the Shortstop is the active weapon, the player receives 20% more knockback when taking damage, as well as from the Pyro's compression blast.

Like other bullet-based weaponry, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed T-shape consisting of the center row and bottom center position of a 3x3 square.

Random Critical hits are delivered in a manner similar to rapid-fire weapons like the Pistol, granting 2 seconds of Critical hits per successful critical roll. The kill icon for the Shortstop was contributed by Psyke.