User blog:Tay-Toh/(NOT A CREEPYPASTA) Tay-Toh's guide to making a good pasta

=Introduction= This is not a creepypasta. This is a guide on how to make better pastas. If you want a creepypasta, read my pasta "A hacker in our midst". It's another blog post of mine. Hello. I make pastas and rate them. The pastas I make are supposed to be examples of 7/10 to 10/10 overall ratings on my rating system. The rating system works like this. The comment starts with the following: This pasta has been eaten (fully read) by me. I will proceed to rate it now.

Cliché counter: x/7

Originality rating: x/10

Creepiness: x/10

Realistic: x/10

Randomness: x/5

Structure: x/10

Length: x/6

Detail amount: x

Detail use: x/5

Overall: x/10

How to improve:

X is what I change out for numbers. So, first, I will give examples to -4/10, 0/10, and I will tell the name of a 10/10 pasta I made.

=Examples=

Negative four rating
hello so I said hi everyone in game from roblx nd hcker said hello Ik it was hcker bc he had hack in his name but even creepier is how my cat said meow right when he said hello

This pasta would receive a -4/10 rating. It would look like this.

This pasta has been eaten (fully read) by me. I will proceed to rate it now.

Cliché counter: 0/7 (Perfect!)

{When I put these here, it's not part of the rating. These are comments. They end with the other curly bracket. Anyway, despite 0/7 pasta this is still not good. Everything else adds up. Think of this and originality as multipliers.} Originality rating: 10/10 (This is original.)

Creepiness: 0/10 (This happens all the time)

Realistic: - 10/10 (This happens all the time)

{Note the - before 10/10. This means that it's truly -1, but technically it is very realistic, but it hurts the overall score. If the - is on the number, it means it truly is the number's value. Randomness is a negative rating towards overall. So it's really -5 on this pasta. Cliché counter is a negative multiplier towards originality. Everything else that has no prefix to the number or has - before the number without a space in between - and the number shows the actual value.}

Randomness: 5/5 (Pick a plotline)

Structure: 0/10 (Wall of text has awoken!)

Length: 0/5 (A line? Really?)

{This example was made before I added detail things}

Overall: -4/10 (What did I just read?!)

How to improve: {Ignore this for now. We're going to talk about how to craft a better pasta in a bit}.

Zero rating
Hello. I have found a hacker in a game. He used fly exploits and no clip. His username was (username) {im using (username) because this is an example pasta, not an actual creepypasta. Just pretend there's an actual username there.} and I reported him. What happened will shock you.

NOTHING.

This pasta has been eaten (fully read) by me. I will proceed to rate it now.

Cliché counter: 0/7 (Perfect!)

Originality rating: 5/10 (The main idea is similar to other pastas)

Creepiness: 1/10 (Happens all the time, yet still contains something a little creepy)

Realistic: - 10/10 (Happens all the time)

Randomness: 0/5 (Sweet!)

Structure: 6/10 (Not challenging to read)

Length: 1/5 (Enjoyable)

{Again, this was made before I made detail-related things ratings, so none here.}

Overall: 0/10 (Trollpasta)

How to improve: {Again, ignore this. I'm going to go over this later.)

Ten rating
I have created a creepypasta inspired by something that really happened to me! It's called "A hacker in our midst" and it was inspired by the fact that someone was terminated but in a game playing with me (and unfortunately, hacking). There's ratings up to 15/10, but I only have rated a pasta as high as 14/10.

Fourteen rating
I did not create the following pasta, someone else did. I found it while using the random page button. My rating is on there as a comment if you want to read it. Randomness is new so it doesn't have it. But, the pasta that I rated is this pasta. https://robloxcreepypasta.fandom.com/wiki/Gooses%27s_Shelter I'm not going to spoil it, just saying it's the best pasta I've rated on this wiki. Not the best I've SEEN on this wiki (funny enough the best one I've seen on this wiki was a WIP). =How to craft a better pasta= In this guide, I will talk about how to improve each rating. If you use all advice given here, you could end up with a 15/10 pasta! Now, there are certain things I consider cliché. Most of them are on the clichés page on this wiki (get to it on the homepage). But some of those I disagree with. I disagree with the hacker finding you in real life, and hyper-realistic stuff being clichéd. In my opinion this just adds more to detail (Rating for that coming soon) and the hacker finding you adds more to creepiness but, like most creepy things, takes away realisticness.

Cliché counter
Here are the things on creepypastas that I find a lot and consider cliché:

Lots of gore and/or blood (Missing limbs counts too)

Zalgo text

"This is not creepypasta, this is actually real!"

"GUYS HE MIGHT HACK YOU TOO WATCH OUT!"

Some red thing appearing and you touching it then weird stuff happens

You've accepted a random person's friend request even though you haven't even gotten to chat in game and weird crap happens with them!

AHH YOU TYEPD TEH PASTA FAST SO NOT GOOD GRAMMER

Oh no! My computer bluescreened because I played a roblox game!

So yeah. I only consider 8 things clichéd about these pastas.

Originality Rating
If you're inspired by another pasta, what I'd recommend is not copying the main idea, but the type of creepiness (Hackers, PC viruses, etc) so it's original and nice. Expanding the pasta while adding your own ideas helps too.

Creepiness
First off, I don't consider "yey" creepy. It's just playful. But, I recommend adding your own freaky things that you fear. Just be careful! You need at the very least good grammar.

Like I said in the clichés, the fast-typing excuse is cliched in my opinion. And yes, I meant to say grammer there. If you're typing fast, spelling and grammar are the least of your worries. And adding things to support it can help. And, the more creepy things you need, the less support you need to add for new things to happen.

Realistic
This is a realistic 0 pasta: "GUYS A HACKER HACKED MY ACCOUNT AND THEN GOT CONTROL OF MY COMPUTER THEN STREETLIGHTS THEN THE WHOLE WORLD LOST POWER FOR A SECOND!"

First off, the world hasn't lost power EVERYWHERE AT ONCE in a very long time (Over 100 years!) Add supporting details! And images won't hurt. But you can skip the images by making the story look like you just remembered it from years ago.

Randomness
Randomness is the second most easy thing to solve. (Length is the easiest). Plot twists and stuff (like the hacker just being your friend who you gave your password to pranking you all along) are fine, but just random weird occurances like "so I said hello in real life and I got scared because I heard hello and left" is just weird! And random. Make sure to keep a stable plotline.

You would do it like this: So I met this guy in bloxburg. Let's just call him ant. He hacked and was very creepy." instead of this: "Ant started threatening my account after I logged on roblox today". Reading that would make the reader go "Who the heck is ant???". And random characters (like this: ok so today I went on roblox and u90wemt98wen98yN(#NT@(*FOI@JMERIU@J#NIOFMDIkfwmsoijdnmwioewtktimjweormwejitowmejkr) is the maximum randomness (The rating is literally called "Did you just smash your keyboard with a rubber mallet and call it a day?") and is 6/5 randomness (basically -6 total score).

Structure
Structure is nice if you have like little dividers splitting the days up. If you're trying to make a good pasta, use good grammar! And use paragraphs. All of these rating guides are technically just a few paragraphs.

But don't make it just a big wall. That's not good. Use "quotation marks" to separate thoughts and speech from the rest of the pasta. Unless you want it to look like some guy is thinking about or saying half of the pasta. That's no fun. That can literally bleach the creepiness out of the pasta.

Length
Do I need to talk about this? Just write more of the pasta to increase this.

Overall
Overall, the average isn't used in overall. For example, realistic has more value than creepiness. Some details can be keys to increase/decrease overall score. It's the amount and use that act like multipliers. I actually use my own program to calculate this. One that I coded on my own.

Double Trouble: Detail
There's 2 detail ratings!

Detail amount
This is just the amount of details. There are no quotes for these. It's how they are used that get quoted in our next rating, Detail Use.

Detail Use
Detail use has 5 bonus points, too. In my program, this is multiplied by the amount of detail divided by a number (so this is a multiplier) to get added to the current number which then THAT different number gets averaged, not the average of all absolute values of these ratings. So, here's a 0/6 detail use example (With the detail use being they are all in the same place) There was a odd, huge, white player who was also very tall. There was also a rectangular prism next to them 6/6 detail use example: There was a strange white player that was weirdly large in front of me. Next to him was an elongated block that wasn't perfectly smooth. 11/6 detail use example: There was a weird white player who was large and had 3 shadows. And there was a red brick with many strange dots on it. There was even a huge dot on it. And it was near the center. =Notes and stuff= We've reached the end of this blog post. If you have ideas for advice or new ratings, feel free to comment them. Also feel free to comment your pastas below for me to rate them!