5 Short Roblox Horror Stories

Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 Patch.

The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons as well as other medieval-era weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. In the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, subsequently closes and all control points revert to being uncaptured.

Contents
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 * 1Gameplay mechanics
 * 2Allowed weapons
 * 3Maps
 * 4Strategy
 * 5Chat parser
 * 5.1Word replacement
 * 5.1.1Punctuation
 * 5.1.2Insults
 * 5.1.3Classes
 * 5.2Added to beginning of chat messages
 * 5.3Added to end of chat messages
 * 5.4Notes
 * 6Update history
 * 7Bugs
 * 8Trivia

Gameplay mechanics

 * Players drop small health kits and weapons upon death.
 * The Scout's Candy Cane melee weapon drops a secondary health kit in addition to the one dropped normally.
 * Using the Ubersaw does not build the Medic's ÜberCharge meter.
 * Players are restricted to melee weapons, with a set of exceptions based on graphical style and vitality to the class' mechanics.
 * Third-person mode can be enabled without use of sv_cheats by using the command.
 * Wealthy Bob.png form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.