The Deadzone

Have you ever wondered of the anomalies that lurk behind Roblox's welcoming walls? Walls that are designed to appeal to the youth. Colorful, adorned pages sporting hundreds of thumbnails, ads, and the like. That's only what the developers want you to see. Only the good side meant to welcome the thousands of friendly faces that create accounts.

It's more than likely you and most other people will only encounter the wholesome chunk of Roblox. Roblox knows how to keep the unknown unseen from the eye of the masses.

There's a name for this generalized unknown. A name that has only been tossed around among the informed. A name that is only used to describe the malicious side of Roblox where few users have dared to enter its domain of insanity.

The Deadzone as it is known.

A side of Roblox that should never be revealed to the public for the sake of Roblox as a business, for if it were to be exposed, people would lose their jobs. Only the most daring of people even deem the notion of entering the Deadzone's unwelcoming walls plausible. No accounts have returned unchanged after leaving this horrid place. The Deadzone's full meaning is as ambiguous as it is unknown.

The Deadzone is an area of Roblox's website that has succumbed to immense corruption. As rumors tell, the Deadzone logically existed for as long as Roblox, considering it is a unit of specific games. Several normal places that were created a few years after Roblox's initial release. As the tale goes, people have come to the notion that the Deadzone is a resting place for malicious hackers.

They say that the hackers are somehow restrained to the binds of that specific domain, left there to wait in solitude and annihilate the accounts of the trespassers. The few daring people that have the audacity to enter the Deadzone often seem to be lucky enough to have expensive items in their account, only making them more preferable prey.

There is very little information to go off of.

Only so many users have managed to stay... active to tell what remains of the true tale. Over time, users have twisted the evidence, for they know of the unforeseen consequences that will happen if all information is revealed. I, however, am writing this post to only dole out what matters. Everything you and everyone else needs to stay away from at all costs. The Deadzone is a grievous place of forsaken game assets, disturbing imagery, and of course, the potency of the sentience that remain.

There are multiple versions of what people may think. Everyone has their own answers. None are true. I am the last active witness of the Deadzone, for I have seen the Deadzone's wrath in person. From what little evidence I have seen, I have pieced together my own conclusion. I didn't think it was possible at first. It shouldn't be, there should be no possible way. However, these hackers are... unorthodox, to say the least. They know every in and out of hacking not only Roblox accounts, but how to bring multitudes of entire servers to their knees. All of that is only virtual destruction, at least. I believe these hackers are skilled enough to steal true personal data. They're likely even enabled enough to cripple the technology in our modern society. True black hat hackers. They retain no mercy and are relentless, but not just for their own personal benefit.

This lesser band of hackers are well acquainted with the human psychology. They know all the mental weakpoints of a person. They can and will break you if you enter their presence. They are more than glad to crush the spirit of anyone just by devouring their entire account. It's quite like a chain reaction of sorts. Firstly, those who encounter have their accounts taken in one fowl swoop, no questions asked. For the veterans that have practically made a living off of trades or games have their full time job destroyed. There are rumored cases of people going insane after the taking of their accounts, in which... they're driven to suicide. Yet, it's not just for their jobs. Those who were closely intertwined with the deceased users reported to have had inside information on the user's mindset. They'd communicate in mumbled, scattered tones with incomplete sentences. Their frightened tones seemed to suggest something they saw in the Deadzone. Survivors occasionally spit out phrases and words loosely dictating what people believe to linger in the Deadzone.

Online Multiplayer; ROBLOX Case: Psychological Assistance Ward: August 11, 2009: 

''W-what I... saw...? The people linger where we could not see... Black, flickering screen... T-They... reside within the game's frame, where you and me cannot see. ''

These words were recovered from a security camera at a mental institute. I cannot give the exact name of the place for legality, nor was I informed of the actual name. This and small bits and pieces were tossed around on the deep web, likely from one of the witnesses who wanted to spread word in a more disclosed side of the internet. This passage is only of what remains. I've done my share of theorizing of what can be assumed correct about the Deadzone. Firstly, it's possible that within the Deadzone in one of it's places lie players manifested in some sort of darkness effect. Perhaps some sort of invisibility command? I digress. It would seem more plausible if these hackers popped in and out of different servers, prioritizing their prey. This might implement a sudden disappearance and reappearance of the players in between the Deadzone's places. They likely have a means of telling if players are on any of their domain. That way, they are able to jump on their server, ready to terrorize whomever may enter. If none of this is true, then the places may just have dark assets to obscure players.

Secondly is the black flickering screen. This definitely implies that the Deadzone's entities are enabled to interfere with the victim's display monitor. This is possibly a technique used to disorient the player, maybe to throw them off track and begin questioning their computer rather than what is on screen.

Lastly, the victim describes where the Deadzoners reside, within the game's frame. As I stated, "Behind the walls." It's said that to access the Deadzone, you must reload your URL several time whilst on an alternate version of Roblox's website domain. Only then will you enter the Deadzone.

It make sense, really.

When you enter the Deadzone, you are no longer on Roblox. You are trespassing a place untouched for years apart, burdened by large chucks of jumbled code, alternative, violent colors, and the like. The moment you are finally where you wanted to be, the moment you hit the refresh the page for the last time is when the Deadzoners awake.

They are aware of your presence instantly.

Unknowingly, you decide to investigate one of the 4 games, which are the only ones listed on this anomalous site.

You join.

You take little note of your surroundings. You are on the game listed as, Conundrum; artifact}manifest_asset_id:00000001.

Dreary, unfinished, crude assets linger around you in a fit of solitude, but not malice. There is a lack of horrific themes or a presence of satanic themes. Immaculate models of detailed oddities, statues, and anomalies lie in plain sight in stillness. The skybox is jet black.

You are in what was commonly called Conundrum. We saw it as an introduction to the horrors that waited silently along the way. There is an extremely limited presence of hackers. [still in progress]